Allgemein Produkt-Name , Worms W.M.D. All Stars - Weapons of Mass Destruction, Downloadplattform , PlayStation Network, Plattform , PlayStation 4, Kompatibilität , PlayStation 4, Spielbeschreibung Entwicklerstudio , Team 17, Spielbeschreibung , Die Würmer kehren zurück, mit ihrem bislang zerstörerischsten Spiel! Aberwitzige Einzelspieler-Action, dazu Online- und Lokale Mehrspieler-Schlachten., Spielgenre , Strategie, Spielmodus , lokaler Mehrspielermodus offline online, Anzahl Spieler (offline) , 1, Anzahl Spieler (online) , Multiplayer, USK-Freigabe , ab 12, Sprachausgabe (Sprache) , Deutsch, Anleitung (Sprache) , Deutsch, Textausgabe (Sprache) , Deutsch, Systemanforderungen Zubehör (erforderlich) , Dualshock Controller, Internetverbindung , erforderlich, Hinweise Artikelhinweis , Dieser Artikel wird in einer versiegelten Verpackung an Sie geliefert. Bitte beachten Sie, dass Ihr Widerrufsrecht erlischt, wenn Sie die Versiegelung nach Erhalt des Artikels entfernen.,
Die Würmer kehren zurück; mit ihrem bislang zerstörerischsten Spiel! Aberwitzige Einzelspieler-Action, dazu Online- und Lokale Mehrspieler-Schlachten. Features:* Neue und klassische Welten* Fahrzeuge sorgen für wohliges Chaos* Grandios
Last of the Glow Worms:Memoir of a Nuclear Weapons Technician at the End of the Cold War Jeff Woodward
Worm: The First Digital World War tells the story of the Conficker worm, a potentially devastating piece of malware that has baffled experts and infected more than twelve million computers worldwide. When Conficker was unleashed in November 2008, cybersecurity experts did not know what to make of it. Exploiting security flaws in Microsoft Windows, it grew at an astonishingly rapid rate, infecting millions of computers around the world within weeks. Once the worm infiltrated one system it was able to link it with others to form a single network under illicit outside control known as a ´´botnet.” This botnet was soon capable of overpowering any of the vital computer networks that control banking, telephones, energy flow, air traffic, health-care information — even the Internet itself. Was it a platform for criminal profit or a weapon controlled by a foreign power or dissident organization? Surprisingly, the U.S. government was only vaguely aware of the threat that Conficker posed, and the task of mounting resistance to the worm fell to a disparate but gifted group of geeks, Internet entrepreneurs, and computer programmers. But when Conficker’s controllers became aware that their creation was encountering resistance, they began refining the worm’s code to make it more difficult to trace and more powerful, testing the Cabal lock’s unity and resolve. Will the Cabal lock down the worm before it is too late? Game on. 1. Language: English. Narrator: Christopher Lane. Audio sample: http://samples.audible.de/bk/brll/003303/bk_brll_003303_sample.mp3. Digital audiobook in aax.
Top cybersecurity journalist Kim Zetter tells the story behind the virus that sabotaged Iran’s nuclear efforts and shows how its existence has ushered in a new age of warfare - one in which a digital attack can have the same destructive capability as a megaton bomb. In January 2010, inspectors with the International Atomic Energy Agency noticed that centrifuges at an Iranian uranium enrichment plant were failing at an unprecedented rate. The cause was a complete mystery - apparently as much to the technicians replacing the centrifuges as to the inspectors observing them. Then, five months later, a seemingly unrelated event occurred: A computer security firm in Belarus was called in to troubleshoot some computers in Iran that were crashing and rebooting repeatedly. At first, the firm’s programmers believed the malicious code on the machines was a simple, routine piece of malware. But as they and other experts around the world investigated, they discovered a mysterious virus of unparalleled complexity. They had, they soon learned, stumbled upon the world’s first digital weapon. For Stuxnet, as it came to be known, was unlike any other virus or worm built before: Rather than simply hijacking targeted computers or stealing information from them, it escaped the digital realm to wreak actual, physical destruction on a nuclear facility. In these pages, Wired journalist Kim Zetter draws on her extensive sources and expertise to tell the story behind Stuxnet’s planning, execution, and discovery, covering its genesis in the corridors of Bush’s White House and its unleashing on systems in Iran - and telling the spectacular, unlikely tale of the security geeks who managed to unravel a sabotage campaign years in the making. But Countdown to Zero Day ranges far beyond Stuxnet itself. 1. Language: English. Narrator: Joe Ochman. Audio sample: http://samples.audible.de/bk/rand/004027/bk_rand_004027_sample.mp3. Digital audiobook in aax.
Following a major pandemic, the country is in ruins.West of the Mississippi River is a hellzone known as the Deadlands. Here, bioengineered Corpse Worms rain from the blood-streaked sky, reanimating the dead. And here, atomic weapons have created legions of mutants, primeval monsters, and wild chaotic weather patterns. Enter John Slaughter. Hardcore outlaw biker, blood member of the Devil´s Disciples, and a very wanted man. Captured by the Army, the feds want him to lead a gang of his old bikers across the Mississippi and into nuclear wastes of the Deadlands. His objective: snatch a high-level biologist who is being held at an old NORAD fortress by the paramilitary terrorist group, the Red Hand of Freedom. It will mean a raid into territory swarming with the living dead, mutations, and sects of psychotic survivalists... not to mention the Cannibal Corpse motorcycle club, blood enemies of the Devil’s Disciples, whether living or undead. His incentive: his brother is being held at a federal prison back East on charges of sedition. If Slaughter does not bring back the biologist, his brother will be executed. But there’s one thing Slaughter doesn’t know. An ancient, diabolic evil has claimed the Deadlands and is in league with Cannibal Corpse. And unless he can stop it, it will pick its teeth with the last bones of the human race. 1. Language: English. Narrator: Steve Coulter. Audio sample: http://samples.audible.de/bk/adbl/004044/bk_adbl_004044_sample.mp3. Digital audiobook in aax.
Looking to become an expert deer hunter? What I aim for in this book is to help keep you from sounding like an idiot when you go hunting for your first time and to keep you from shooting yourself in the foot or your neighbor in his backside. Hopefully, after listening to this, you´ll also be able to best pick the people you want to hunt with and the ones you want to avoid being around while they have guns. Maybe you´re wondering if hunting deer is right for you, and if that´s the case in the next chapter I want to talk a little about the sport and some other aspects of it. Learn how to hunt like a pro and shoot like a sniper! Also, you´ll discover... How to track deer effectively Packing tips to save you time and energy How to be a better shooter And much more! Table of Contents Introduction to Deer Hunting - Are you infected with the incurable madness? Hmmm... Deer Meat - It´s tasty and it´s healthy, but there´s something else you should know Hunter Safety - If you´re not safe, you could shoot your eye out, or Uncle Bob´s rear end could be hurting. Regulations and Sportsmanship - Don´t get arrested, and don´t be ´´that guy.´´ Preparing Your Body for Hunting - If you can´t see your toes, we need to talk. Learning Your Weapon - This is my rifle! There are many like it, but this one is mine.... Essential Equipment and Tools - Forget any of these and you could be in for a world of hurt. Ideal Hunting Times - We know the early bird gets the worm, but does it get the deer also? Preparing for the Hunt - Let´s get down to business.... My First Hunting Trip - Lessons for the newbie 1. Language: English. Narrator: Juan G Molinari. Audio sample: http://samples.audible.de/bk/acx0/038624/bk_acx0_038624_sample.mp3. Digital audiobook in aax.
From the research files of the legendary Volo come tales of all things magical in the Realms - artifacts and auguries, wizards and weapons, heroes and hokum - told by your favorite authors, including: R.A. Salvatore, Elaine Cunningham, Ed Greenwood, Jeff GrubbDavid ´´Zeb´´ Cook, Roger Moore, and others Contents Prologue by Brian Thomsen, ´´Guenhwyvar´´ by R.A. Salvatore,´´Smoke Powder and Mirrors´´ by Jeff Grubb, ´´The Magic Thief´´ by Mark Anthony, ´´The Quiet Place´´ by Christie Golden, ´´The Eye of the Dragon´´ by Ed Greenwood, ´´Every Dog His Day´´ by Dave Gross, ´´The Common Spell´´ by Kate Novak-Grubb, ´´The First Moonwell´´ by Douglas Niles, ´´The Luck of Llewellyn the Loquacious´´ by Allen C. Kupfer, ´´Too Familiar´´ by David Cook, ´´Red Ambition´´ by Jean Rabe, ´´Thieves´ Reward´´ by Mary H. Herbert, ´´Six of Swords´´ by William W. Connors, ´´The Wild Bunch´´ by Tom Dupree, ´´A Worm Too Soft´´ by J. Robert King, ´´Gunne Runner´´ by Roger E. Moore, ´´The Direct Approach´´ by Elaine Cunningham Epilogue by Brian Thomsen 1. Language: English. Narrator: Darren Stephens. Audio sample: http://samples.audible.de/bk/adbl/006632/bk_adbl_006632_sample.mp3. Digital audiobook in aax.